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Computer Graphics
Computer Graphics
Graphics fundamentals — algorithms, transformations, and rendering concepts.
1
Introduction to Computer Graphics
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2
Applications of Computer Graphics
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3
Input and Output devices
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4
Video Display device and software
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5
Basic Graphic System
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6
Graphic Standards
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7
Cathode Ray Tube and Display Scanning
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8
Random Scan vs Raster Scan Comparison
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9
Raster Scan Display Processor
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10
Video Controllers
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11
Frame Buffer
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12
2D Graphics Primitive
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13
Line Drawing Algorithm
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14
DDA Line Drawing Algorithm
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15
Bresenhams Line Drawing Algorithm
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16
Circle Drawing Concepts and Methods
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17
Bresenhams Circle Drawing Algorithm
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18
Mid-Point Circle Drawing Algorithm
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19
Defining a Circle using Polar Coordinates
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20
Introduction to 2D Transformation
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21
Translation
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22
Scaling
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23
Rotation
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24
Reflection
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25
Shearing
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26
Homogeneous Coordinate System and 2D Matrices
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27
2D Composite Transformation
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28
Composition of Translations Relations and Scaling
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29
3D Transformation Matrices Reference
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30
3D Translation
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31
3D Scaling
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32
3D Rotation
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33
3D Reflection and Shearing
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34
The viewing Pipeline
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35
Window and Viewport Mapping
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36
Introduction to Clipping and Types
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37
Cohen Sutherland Line Clipping
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38
Sutherland Hodgman Polygon Clipping
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39
Projections Overview and Classification
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40
Perspective Projection
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41
Parallel Projection
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42
Hidden Surface Removal Introduction and Types
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43
Z Buffer Depth Buffer Algorithm
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44
Scan Line Algorithm
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45
Area Subdivision Warnock Algorithm
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